FanPost

Wonder Bread Charts and Four Factors covering from 11/28/13 to 12/26/13

This is my second entry for the regular season. These charts are somewhat old and cold (it's been a couple weeks since I put them together), but I think they still have value. You can find the first series of charts here; that entry covered the first 16 games; this one covers the next 15.

If you have questions concerning how the charts work, please visit the link this time - I know it's an extra step, but it helps clean up the post a bit not having to add the explanations.

Here are my charts for median player value for games 17 through 31. Offense is on the "Y" axis and Defense is on the "X" axis; size of the dot shows tabulated value. Keeping the explanation simple, large dots in the upper right hand corner are good, small dots in the lower left hand corner are bad.

starter valueeveryone else value

For comparison, here are the first 16 games' charts.

starter valueeveryone else value

Here are my charts for median player effectiveness for games 17 through 31. Effectiveness as measured by estimated Wins Produced Per 48 is on the "Y" axis; effectiveness as measured by the Larry H Miller average is on the "X" axis; and the size of the dot is estimated PER. Same principle applies as before; large dots in the upper right hand corner are good, small dots in the lower left hand corner are bad.

starter effectivenesseveryone else effectiveness

For comparison, here are the first 16 games' charts.

starter effectiveness

everyone else effectiveness

Now the four factors - shooting, rebounding, free throws, and turnovers. Our shooting effectiveness is still something we need to work on, but we've made significant improvements in the other three categories.

Here is my chart for team shooting. Purple are two point makes; red are three point makes; and blue are misses. This chart you want lots of purple and red and little blue (sticking with the simple principle).

shooting

For comparison, here is the first 16 games' chart.

shooting

Here is my chart for team rebounding. Each bar represents the amount of rebounds available on one side of the basketball court. Here purple is good and green is bad.

rebounding

For comparison, here is the first 16 games' chart.

rebounds

Here is my chart for team free throws. Orange is a make; blue is a miss. You want to have lots of orange and very little blue here.

free throws

For comparison, here is the first 16 games' chart.

free throws

Here is my chart for team turnovers. The overall length of each bar represent total possessions for a game; blue are plays without turnovers and red are plays that result in turnovers (KISS key blue = good; red = bad).

turnovers

For comparison, here is the first 16 games' chart.

turnovers

All comments are the opinion of the commenter and not necessarily that of SLC Dunk or SB Nation.